Website powered by

Commissioner's Office

Camera 3 (1.43:1) - Door

Camera 3 (1.43:1) - Door

Timelapse - Camera 1

Lighting breakdown

Unlit, Lighting, Wireframe, and Roughness

Unlit, Lighting, Wireframe, and Roughness

I created low poly and high poly models all large props in the scene using blender. Chair, Desk, Door, Cabinet, and windows.   In order to keep high texel density for these prop I cut them into 1/2 or 1/4 and then mirrored them using blueprints.

I created low poly and high poly models all large props in the scene using blender. Chair, Desk, Door, Cabinet, and windows. In order to keep high texel density for these prop I cut them into 1/2 or 1/4 and then mirrored them using blueprints.

I did a 0-1 unwrap for the large props, then textured them using substance painters. My approach for texturing was to weather the materials a bit and break up the roughness.

I did a 0-1 unwrap for the large props, then textured them using substance painters. My approach for texturing was to weather the materials a bit and break up the roughness.

Reference Board - The main room layout came from a piece of concept  art I found created by Nicolas Pierquin. Over all mood and colors I took inspiration from the movie Se7en

Reference Board - The main room layout came from a piece of concept art I found created by Nicolas Pierquin. Over all mood and colors I took inspiration from the movie Se7en

Commissioner's Office

"Go upstairs and check out the old commissioner's office. You might find something interesting." 
After watch the I was inspired by the 2022 film, The Batman. I was inspired to create a detective scene. Growing up watching Batman the animated series, I always imaged that version of Gotham taking place in the early 20th century. So when working on the project I looked at architecture, technology, and interior design from the 1920s - 1940s. I would that is dangerous, decaying, and stuck in its own time. 
I used the cinematic 2.76:1 aspect ratio for the wide shots and 1.43:1 aspect ratio for the close-ups. 
Original Concept Art by Nicolas Pierquin 
Special thanks to: Elliot McSherry and the EMC3D - Game Art discord.