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Joshua Davison
Joshua Davison
3D Environment Artist
Osaka, Japan

Summary

I'm a Summa cum laude graduate in the Master of Art: Design and Technology (2022) program at Parsons School of Design. In this program, I studied Video Game Environment Art design.

I am very passionate about world-building and environmental storytelling. I have a trained eye for small details and a great sense of teamwork. I developed the demo for the Unreal Engine 3D action game TYPE ZERO as my Master Thesis project. I was responsible for combat design, environment art, UI/UX, sound design, and cinematics.

Seeking early career game environment art career opportunities.

Skills

Environment Design3D Animation3D ModelingEnvironment ModelingHard Surface Modeling

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Quixel Mixer
Quixel Mixer
Nomad Sculpt
Nomad Sculpt

Productions

    • Video Game
      Wizardry Variants Daphne
    • Year
      2024
    • Role
      LQA Tester
    • Company
      Active Gaming Media
    • Video Game
      The Hundred Line: Last Defense Academy
    • Year
      2025
    • Role
      LQA Testers
    • Company
      Active Gaming Media

Experience

  • Game Design Research Assistant at Parsons School of Design - Art, Media, Technology Program
    January 2022 - May 2022

    Instructed lessons in Unreal Engine 4 for undergraduate and graduate students covering topics such as: 3D modeling, texturing, event scripting, rigging, and shader programming.

  • LQA Tester at Active Gaming Media
    Osaka, JP
    July 2024 - Present

    ● Conduct compliance functionality testing for video games to ensure adherence to industry, local, and international

    regulatory requirements.

    ● Create bug reports detailing the source of issues, steps to reproduce, recommended solutions, and supporting

    video/image evidence.

    ● Translate and proofread game content to ensure linguistic accuracy and cultural relevance.

    ● Gained experience as a team leader by delegating tasks and optimizing workflow to meet strict deadlines.

  • 3D Art Research Assistant at Parsons School of Design - Art, Media, Technology Department
    New York
    August 2021 - December 2021

    Nurturing a group of 4-5 first and second year graduate students - supporting them with modular asset creation and world building in VR. Instruct students about level design, world building, prop creation. Lead online and in-person study groups and jamming sessions.