I'm a Summa cum laude graduate in the Master of Art: Design and Technology (2022) program at Parsons School of Design. In this program, I studied Video Game Environment Art design.
I am very passionate about world-building and environmental storytelling. I have a trained eye for small details and a great sense of teamwork. I developed the demo for the Unreal Engine 3D action game TYPE ZERO as my Master Thesis project. I was responsible for combat design, environment art, UI/UX, sound design, and cinematics.
Seeking early career game environment art career opportunities.
Instructed lessons in Unreal Engine 4 for undergraduate and graduate students covering topics such as: 3D modeling, texturing, event scripting, rigging, and shader programming.
● Conduct compliance functionality testing for video games to ensure adherence to industry, local, and international
regulatory requirements.
● Create bug reports detailing the source of issues, steps to reproduce, recommended solutions, and supporting
video/image evidence.
● Translate and proofread game content to ensure linguistic accuracy and cultural relevance.
● Gained experience as a team leader by delegating tasks and optimizing workflow to meet strict deadlines.
Nurturing a group of 4-5 first and second year graduate students - supporting them with modular asset creation and world building in VR. Instruct students about level design, world building, prop creation. Lead online and in-person study groups and jamming sessions.