This is the version I presented during the final presentation. The video is long so I need to trim a bit out for the actual presentation.
Earlier version of the prototype with different lighting.
3 month old version of the prototype featuring early forms of grappling and a physics deflection ability.
Here is a look at my thesis final for fall 2021. I have been working on it everyday for the past few months and it has a long way to go before it is completed. However, I am happy with how much I learn about level design and gameplay design while working on this project. I used a metahumans character for this prototype but I am interested in trying out different art styles in the next iteration. During the spring semester I will playtest and polish the gameplay and then finally implement the art.