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Space Race (Java Script Game)

Space Race is a competitive two-player racing game in which players control one of two Space Aliens, Allen or Allie, and collect energy tanks to boost speed and gain an advantage in the race.

Space Race is a competitive two-player racing game in which players control one of two Space Aliens, Allen or Allie, and collect energy tanks to boost speed and gain an advantage in the race.

Space Race was born out of the idea of frantically clicking a button in a friendly competition with friends and family. The player that can click the green button the fastest and collect the most energy tank will win.

Space Race was born out of the idea of frantically clicking a button in a friendly competition with friends and family. The player that can click the green button the fastest and collect the most energy tank will win.

- Left Movement - A Key
- Right Movement - D Key
- Forward Movement - Click the green button on the screen
- Ready Up - Space Button
- Restart Game (Score Screen Only) - Space Button

- Left Movement - A Key
- Right Movement - D Key
- Forward Movement - Click the green button on the screen
- Ready Up - Space Button
- Restart Game (Score Screen Only) - Space Button

Players that fall too far behind in the race will be RESCUED and placed closest to the player in the lead. 

- This does not increase the rescued player's score.

Players that fall in score will get an increased energy tank to spawn rate. 

- Clicking the

Players that fall too far behind in the race will be RESCUED and placed closest to the player in the lead.

- This does not increase the rescued player's score.

Players that fall in score will get an increased energy tank to spawn rate.

- Clicking the

Space Race (Java Script Game)

This was a fun 2 person group assignment I worked on in a Javascript course. My partner and I decided to design a game that invoked a carnival arcade game feel.

I designed all of the character, item, and environment assets. I also took the lead on programming the player movement, item collision, score tracking, catch-up mechanics, ready up screen, and victory conditions.

- Design by Caitlin Keating and Joshua Davison
- Programming Lead - Joshua Davison
- Art Lead - Joshua Davison