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Exoplanet Titanfall 2 (Hard Surface Study - Fan Art)

Final scene build in Unreal Engine 4.

Final scene build in Unreal Engine 4.

Wireframe view - Maya

Wireframe view - Maya

Exoplanet Titanfall 2 (Hard Surface Study - Fan Art)

Titanfall 2 Exoplanet inspired modular building assets. For this project I created several modular building parts in Maya and the textured them using Substance Painter. To improve the variation in each asset I utilized a master material to adjust the hue of each prop and hand painted dirt and grim using vertex painting in Ue4.