Type Zero - Second Beta Gameplay. All voiced dialogue in the game is in Japanese. I came to the decision to use Japanese for two reasons. First, a big inspiration for the tone of the game is the anime Guyver which features dramatic narration in Japanese.
Introduction to the game which give a brief summary of the central conflict of the story. Narrated in Japanese by Naoto Yamamoto.
Gameplay demo for my senior thesis project called TYPE ZERO.
TYPE ZERO is a 3rd person action game in which players use light to reveal hidden creatures. These creatures possess the ability to mimic the shape and color of any object and camouflage themselves in the environment. Players will explore the environment to locate and contain all threats.
Synopsis
In the distant future humanity has colonized dozens of worlds. They have yet to encounter intelligent alien life…Until now. An asteroid carrying a hostile alien species called the “Er” has crashed into the largest city on Planet Orphan XIII. Humanity was not prepared for this first encounter. The Er greatly outnumber their foes and humanity must find a new way to fight back.
The player arrives in the capital city several hours after it has been invaded. Tasked with rescuing the Defense minister, the player must examine clues, combat hostile forces, and discover secrets about why the Er are invading.
Type Zero’s aim is to build an interesting sci-fi world for players to adventure through by combining intense action gameplay, high quality visuals, and immersive sound design.
Special thanks to Ardak Mukanova for helping me decide on which fonts to use in the game. A huge special thanks to Jobye-Kyle Karmaker. Your mentorship was paramount in the completion of this project and for my growth as an environment artist.